A waypoint’s script is at the bottom of their action menu and defines what actions they’re going to take at the waypoint. As you define actions for a waypoint the script will fill up with those actions.
Here’s a script from a waypoint where the player receives the snap then moves to the next point in his route:
Here’s that same script after adding a “Wait for Time” action to the waypoint:
A player’s script not only gives you a convenient place to edit what a player is doing at a particular point during the play it also controls the animation of the play.
Play Animation
During play animation a player will progress through each action in each waypoint’s script after they arrive at the waypoint. When you add actions to a script Playbook Wizard takes care of reordering them to make sense for animation but there are times where the order is ambiguous so you may have to reorder them yourself.
A good example of this is when you want a player to pause before the snap after he’s gone in motion. By default, the play designer will add the “Wait for Time” action after the “Wait for Snap” action:
but, in this case, you want the pause to occur before the snap and not after the snap.
To change the order of the actions in the script simply drag and drop the actions into the appropriate order:
Now the player will arrive at the waypoint, wait for a second, then proceed with his route.
You shouldn’t have to do this too often but the option is there if you need it.